Template:Asdf/Lesson Plans

Year 1

 * Week 1
 * What are the dark arts?
 * How can we defend ourselves from the dark arts?


 * Dynamic: Students will be put in one of 2 teams; those that defend the class, or those that dispute its purpose.


 * Week 2


 * Expelliarmus/Protego


 * Dynamic: Students will have to face each other, out in the open field. The final student standing wins. Alternatively, students can face off in groups of two, and the person to come out victorious first gets a hefty amount of points.


 * Week 3


 * Knockback Jinx


 * Dynamic: Students will go down to the Room of Requirement, where it’s configured to appear like a dojo. There’s mats. The first one to successfully get the other off their feet wins. They can only use protego and the knockback jinx.


 * Week 4


 * Dueling etiquette


 * Dynamic: Duels


 * Week 5


 * Christmas Break


 * Week 6


 * Periculum/Verdimillious charms


 * Dynamic: Students will have to choice to learn this spell the old way; by fighting wooden targets.


 * Week 7


 * Curse of the bogies


 * Dynamic: They’ll duel. Only protego and the curse of the bogies. There will be a healer present.


 * Week 8


 * Werewolves


 * Curing werewolf bites


 * Dynamic: They’ll meet the local pack to get first hand experience, and go out in the night to watch them post-transformation.


 * Week 9


 * Smokescreen Spell


 * Dynamic: They’ll be able to use the spell in the Great Hall. A prank. Sort of a farewell in their last dinner, y’know?

Year 2

 * Week 1
 * Verdimillious/Periculum Duo and Tria
 * Dynamic: Students will have to practice on a wooden figure that moves around a lot, until they’re able to knock them out.


 * Week 2


 * Differences and similarities between Imps & Cornish Pixies


 * Immobulus


 * Dynamic: Cornish pixies (on-hands experience


 * Week 3


 * Melofors Jinx & Counter-Jinxes


 * Dynamic: Students will have to try the charm on five different people during the course of the OOC week, get proof, and then undo it successfully. The first to accomplish the task will win 25 points.


 * Week 4


 * Differences & similarities between banshees, ghouls, hags and vampires


 * Identifying creatures below “being” status


 * Dynamic: Trip down to the Forbidden Forest to identify all the creatures. It’ll go wrong and someone will get hurt. Probably get detention, too.


 * Week 5


 * Christmas Break


 * Week 6


 * Banishing charm


 * Dynamic: Students will receive a list of seven objects they must banish, each on different levels of the castle. The first group wins.


 * Week 7


 * Tongue-tying curse


 * Tickling Charm


 * Dynamic: The first student to successfully cast each charm/jinx on at least 2 different students, and undo them, wins.


 * Week 8


 * Basilisks


 * Dynamic: Take a trip to the Chamber of Secrets.


 * Week 9


 * Trolls & strategies to defeat them


 * Dynamic: Head down to the Forbidden Forest. The first cluster of students to defeat a troll wins

Year 3

 * Week 1
 * Salamanders/Freezing charm
 * Dynamic: Freezing salamanders


 * Week 2


 * Red Caps/Orbis Jinx


 * Dynamic: Sucking a red cap out of the ground with the orbis jinx


 * Week 3


 * Grindylows


 * Dynamic: Grindylows


 * Week 4


 * Vampires


 * Dynamic: Meet and Greet with vampires


 * Week 5


 * Christmas Break


 * Week 6


 * Boggarts/Riddikulus


 * Dynamic: Students vs boggart


 * Week 7


 * Carpe Retractum


 * Dynamic: Try the charm on each other


 * Week 8


 * Hinkypunks/Lumos Duo


 * Dynamic: Making a hinkypunk solid


 * Week 9


 * Kappa


 * Dynamic: Obstacle course

Year 4

 * Week 1
 * Spell etymology overview
 * Dynamic: Maybe a quiz of some sort


 * Week 2


 * Counter spells


 * Dynamic: Students duel each other with the focus of countering each other’s spells


 * Week 3


 * Dugbog


 * Dynamic: Maybe venture into one of its habitats and try to find one, maybe plant mandrakes to see the effect


 * Week 4


 * Aqua eructo


 * Dynamic: Maybe a competition on who can put out fires the quickest


 * Week 5


 * Christmas Break


 * Week 6


 * Unforgivables


 * Dynamic: Maybe witness the curses on a spider or some other animal (cockroach)


 * Week 7


 * Hex-deflection


 * Dynamic: Students duel each other with the focus of countering hexes


 * Week 8


 * Blast ended skrewts/Impediment jinx


 * Dynamic: Take down a blast-ended skrewt


 * Week 9


 * Review of previous year topics


 * Dynamic: quiz/exam

Year 5

 * Week 1
 * Conflict avoidance
 * Dynamic: Students are split into teams and have to calmly debate the pros/cons of resolving conflict with/without violence. Winning team gets points


 * Week 2


 * Stupefy


 * Dynamic: Last Man Standing in a Very Well Padded RoR


 * Week 3


 * Vampire bats


 * Dynamic: maybe a lil quidditch game with 100 fake bats enchanted to fly around and be amazingly annoying. Teams get the points they score, and the winning team gets candy


 * Week 4


 * Patronuses


 * Dynamic: students talk about their feelings while doing it


 * Week 5


 * Christmas Break


 * Week 6


 * Students vs fake dementor


 * Dynamic: students vs fake dementor. Fastest time to get the thing back in the box gets a crap ton of chocolate


 * Week 7


 * Disillusionment charm


 * Dynamic: The RoR is outfitted as an obstacle course of sorts. There’s a hogwarts banner somewhere in the room and the first student who makes it back to the entrance with the flag wins a lot of points. The goal is to make it there and back using as little magic beyond the charm as possible.


 * Week 8


 * Intervenite


 * Dynamic: Students craft their own object and bring it into class, then pair off. Students animate their object and the last object standing wins the student some points. More points also available for creativity.


 * Week 9


 * Auror visit


 * Dynamic: students visit the auror office instead

Year 6

 * Week 1
 * Importance of nonverbal spell work
 * Dynamic: The same lesson except the answering student has to either act out/draw their answer (charades/pictionary)


 * Week 2


 * Nonverbal dueling--focus on lower-level spells


 * Dynamic: Elimination dueling. Winning student gets candy


 * Week 3


 * Confringo


 * Dynamic: Students each get a box, and if they can get the box open they get whatever is inside of it (gift certificates probably)


 * Week 4


 * Partis Temporis


 * Dynamic: students are faced with a an obstacle course with variety of magical barriers to get through as well. Extra points to students who can make it through all the barriers.


 * Week 5


 * Christmas Break


 * Week 6


 * Visit to the forbidden forest


 * Dynamic: Visit a dragon sanctuary instead


 * Week 7


 * Inferi


 * Dynamic: class campout on the grounds. They have the lesson at night around a fire. Shenanigans likely ensue.


 * Week 8


 * Resisting the imperius curse


 * Dynamic: students draw from a hat to pick the activity they’re going to have to resist doing. Food is somehow involved as a reward


 * Week 9


 * Conjunctivitus curse


 * Dynamic: everybody for themselves. Students can only use protego and this curse. Last student who can see gets to decide homework for the rest of the class.

Year 7

 * Week 1
 * What to do if you lose your wand
 * Dynamic: Students come up with a scenario to present to the class. The other students present potential solutions without a wand being necessary. Somebody makes a dick joke and gets detention.


 * Week 2


 * Basic hand-to-hand combat


 * Dynamic: Students spar with eachother--with sufficient padding, and a healer on hand. One person holds the pads while the other practices, then they swap.


 * Week 3


 * Episkey


 * Dynamic: The students each get a dummy and they have to try not to kill it


 * Week 4


 * Rennervate


 * Dynamic: The students pair off and can only use stupefy--sort of a “who’s the quickest draw” thing. The conscious student has to rennervate the other. They switch partners. The fastest students get extra points.


 * Week 5


 * Christmas Break


 * Week 6


 * Ferula/Reparifors/Tooth-Growing Spell


 * Dynamic: Revenge of the Dummies.


 * Week 7


 * Firestorm


 * Dynamic: Students each have a station in the RoR, which is set up similar to a gun range. The students have to send fireballs at the targets in front of them. A few extra teachers are probably on hand so nobody dies.


 * Week 8


 * Auror duels


 * Dynamic: Aurors just come in and kick everybody’s ass


 * Week 9


 * Auror Shadowing


 * Dynamic: Those students interested can shadow an auror on the job.