Forum:Amaryl Devaunt

The Sorting Quiz Please Bold Your Choices

1) There are three paths. One leads to a wandering road, another to a lake, and one over a mountain. Which one?

A) None of them, I'm at home reading.

B) Lake

C) Mountain

D) Road

2) Which type of spell is most useful?

A) A Complex Spell

B) A Spell Of Control

C) A Combat Spell

D) A Healing Spell

3) How would you describe yourself?

A) Wise

B) Cunning

C) Hard-working

D) Loyal

4) Someone infuriates you in public. How do you react?

A) Shrug it off.

B) Tell them that they are worthless and to get a life, infuriate them, push them, and storm off.

C) Get up, look at them right in the eye, and walk away like it never happened.

D) They are just joking around.

5) What is most important to you?

A) Grades.

B) Getting your way.

C) Life.

D) Friends and family.

6) Give a description of your character's personality. Personality must be at least one paragraph long. Are you noble or sneaky? Arrogant or Humble? Anything about your character that might help the Sorting Hat decide. (Don't worry, you can copy this onto your character page later!)

(Yay...another complicated character...fingers crossed that I don't mess up this one too badly.)

Amaryl Ixillia Devaunt is hands down the epitome of trust and rejection issues. Her horror-movie-esque (okay, maybe slightly exaggerating there? No?) past has warped the once innocent girl into a crumbling shell of her former self.

A literally silent introvert with quick wits, Amaryl is the girl you'll find sitting by the desk which is farthest from everyone. All sorts of physical contact tend to make her retreat, so people are better off keeping their hands to themselves.

Despite her tendency to flinch upon the slightest brush of skin on skin, Amaryl is tougher than she lets on. Being mentally and physically abused for most of her remembered life has given her one or two advantages over the general population: she's more or less prepared for the unexpected, and a cleverly concealed streak of rebellion trawls within her veins.

Although no one besides her for the time being is truly aware of her reasons of being a selective mute, she is willing to bet that they'll be shocked at the truth. And she's not a gambling type of girl. The real reason is quite simple, and slightly disturbing: her jailer was sadistic as far as it goes. Years of teaching herself how to not make one whimper (at least, for as long as the beating goes on. Even then, she passes out first before making a sound.) in the worst ones given to her has paid off, but of course, she's having serious trouble re-adjusting to this "free" environment.

As mentioned before, she has extreme trust and rejection issues. Even a remotely snide remark is enough to make her steer clear of the offender. PTSD doesn't help. However, this means that gaining her loyalty or trust is an achievement that should probably be worth an Order of Merlin (kidding, obviously.) On a more serious note, she does not take betrayal lightly, and will personally right the wrong if she deems it necessary.

The graves of her family has left her longing for memories that she believes will never be experienced. This has caused her to become rather protective in her own way, though her ways of justice aren't direct nor complex. Her quick reactions and sharp mind are her most dangerous weapons. You'd think she wouldn't bother trying to rig a bucket of ice cubes to fall on you as you walk into the room? Wrong.

Amaryl possesses a lust of knowledge that refuses to be quenched. Oddly enough, she thinks that the library is too "crowded" for her liking, preferring to check the books out and pore over them in abandoned nooks and crannies.

Overall description: Amaryl Ixillia Devaunt is that constantly underestimated silent girl who sits in the farthest corner of the classroom while secretly sneaking a few pages of Homer underneath her table. She'll prank you if she feels like it, has that concealed streak of rebellion that most professors overlook, and will panic upon grabbing her arm. Did I mention that she's brave in her own right, and she's more edgy around the opposite gender?

(Tiny details are yet to change, but this is what I'm going with for now.)

7) Write about the history of your character. History must be at least two paragraphs long. How did they grow up? Is there an incident that made them the way they are? etc. (Again, you can copy this onto your character page later!)

(I apologize for the length...and the ridiculous names.)

To this day, Amaryl is baffled to why her parents would name their only child after a flower. A flower, nonetheless, that means "splendid beauty; worth beyond beauty, etc." She certainly doesn't believe she lives up to that expectation!

Where to start? Oh yes, the orthodox parents' meeting. In Amaryl's opinion, too conventional it is to expect she had normal parents.

Her father, Drisdus Alannen, was an excellent Potioneer who ran a meager shop in some partially magicky place in Scotland. Muggles and wizards alike came to him for concoctions of all sorts, for he also put a facade of being an unqualified doctor to the former. Under the counter trades were most definitely magic ones.

Tiana Devaunt, a gifted Seer and Herbologist with the misfortune of being stuck up to her ears in poverty, regularly bartered and traded with the man. It was obvious even to the Muggles how oblivious the two were for their feelings. Eventually after some three years and so so, the stuttering Potioneer FINALLY manned up (Merlin, Dad.) and asked his shy business partner to marry him. Tiana happily, albeit awkwardly, accepted. They were a funny couple like that. (At least, it's what Amaryl has pieced together from fragments of diaries, local newspapers, and journals of the locals. She hopes it's true.)

What the newlyweds weren't aware of - or maybe it was temporary ignorance induced by the euphoria - was that Tiana's mother, in sheer desperation, sold her daughter into the service of a cruel Dark wizard. Upon the marriage, the wizard was furious to be cheated out of his money and sought to steal Tiana away.

However, for reasons unknown, he was unable to do so. (Amaryl suspects the local folk's involvement of protection charms and such. They seemed to be really hardcore shippers.) But the wizard had a reputation for holding grudges. For now, we'll call him Malcolm, as Amaryl was ordered to call him "Master" and they sort of ring together. Plus the Ministry's still trying to piece together who the guy was, seeing as he died and all. Anyway, getting back on topic.

Malcolm bided his time. He soon heard news of a child bore by Tiana, and it was then he began to piece together a nefarious plot. A plot that could probably be explained in proper detail, but it's a PG-13 atmosphere so we'll have to pretend we weren't privy to details.

So five years passed, and Amaryl Ixillia Devaunt grew. Then one night, she vanished. No, it wasn't the Easter Bunny. Her parents searched high and low, miserable and desperate for their daughter. The townsfolk helped, also having grown fond of the child. But there was nothing, for the evil Easter Bunny Malcolm had actually done it right.

Amaryl's life at Malcolm's...lair? What would you call it? It was underground, but it somehow still had sunlight coming through... Okay, getting off-topic. So wherever the heck she was brought, it was hell for her compared to her home.

Malcolm put the tiny child to work, cleaning and whatnot. She made one mistake, she was terribly punished. End result? The sight of a switch is now one of Amaryl's greatest fears, and she was subject to child abuse for the following 5 years. It became so bad that she was accustomed to being badly punished whenever she felt something tug at her arm, thus resulting in her becoming haphephobic.

Where were the freaking authorities? It was only later did Amaryl find out that her parents had been silenced by Malcolm's own hand before they could bring in the authorities. It also took quite some time for someone to remember and for the authorities to actually track her down. All in all, she spent 5 years in there.

The young girl remembered very little of her rescue. After a particularly strenuous day of work (and daily beatings, etc. etc.), she'd passed out in her cot into a deep sleep. When she next opened her eyes, she was at St. Mungo's, a trainee Healer tried to pat her, and she freaked. They had to sedate her, for the new surroundings and the abrupt happenings of the night clearly had her in shock.

Two years. It took two years for the most parts of trauma to wear off and for her to recover. Her parents were reported dead after a brief investigation. Amaryl still isn't privy to the details on WHERE exactly she was imprisoned, as the Healers decided it wouldn't be good for her, seeing as she was already recovering. She can stand being touched now (only by the clothing, mind you).

Brief spurts of magic already had made appearances back at Malcolm's, but the Healers were ever so surprised when she made her food tray float over to her. Having been malnourished when she first arrived, Amaryl still ate like a bird in the Healers' eyes. How fitting that thought was, as during that same time, her Hogwarts letter came through.

(It's messy, vague, and cluttered and I'm really sorry for that. It's kind of 4am right now.)

8) Write about your character's appearance. How do they look like? Are you planning on using a certain model for your character? If you already have a picture in mind, you can put it here!

Mackenzie Foy, during younger years, Bella Thorne for later years. -Do I have to really add the pictures x.x?-

9) Are you Pure-Blood, Half-Blood or Muggle-Born? Do you have any notable magical relations? (Remember, you cannot be related to important Harry Potter characters!)

Half-blood. If traced back to the 16th century, Amaryl is found to be distantly related to the Fawleys, one of the "Sacred Twenty-Eight."

10) Does your character have any special magical abilities? Or special abilities in general (photographic memory, etc.)? Is he or she of a different magical race, such as veela, vampire, werewolf or the likes? Part or half of that magical race counts! (Remember, you cannot have an "exotic" characters as your first two characters!)

Remarkably high pain tolerance for a child. I don't believe that's considered an exotic ability unless it's specifically resistance to Cruciatus Curse and whatnot o.o (which she's not.)

11) What year is your character in?

2nd

Any House You DO NOT Want to Be In? (No Promises, Sorry)

"Just...please don't put me into a House that's full of grabby-touchy people..."

Any House You REALLY Want to Be In? (Sorry, Again, No Promises)

Reply is same as above.

Out of Character Questions (These do not affect which House you'll be sorted into)

1. How much time will you have to participate on this RP site? (This does not affect which House you'll be sorted into).


 * A) I have a lot of other responsibilities, and although I really want to be a part of this wiki, there may be days on end I won't be able to participate in anything.




 * C) I should be able to participate at least some every day.


 * D) I have loads of free time, and don't see participation to be a problem at all.

2. Is this your first character?


 * A) This is my first character



3. If your answer to the previous question is B, how many characters do you have? How many of them are "exotic"?

I only have one *shrug*. Naturally they're not exotic.

4. Please post your time zone in relation with the UTC time zone (ex. Eastern Standard Time is -4), but if you don't understand how to calculate that then please simply put the name of your time zone below.

-8 UTC

Number of A's: 0

Number of B's: 1

Number of C's: 3

Number of D's: 1