Forum:Ministry Revamp

Hi guys! It's Jaye, naturally, with an amazing idea. Back in November, I came up with the idea of revamping the Ministry of Magic, but due to unforeseen circumstances, it wasn’t accomplished completely. Department Heads were created, a vote for Minister was opened, and things were changed, mostly for the better. That said, I recently had the idea to resume the revamp of the Ministry and finish it completely.

My intentions with this is to encourage the creation of adult characters, specifically in the Ministry of Magic. The Ministry is just as important in the wiki as Hogwarts is, as it controls everything. I've outlined their new duties in brief, but it will all be fleshed out once the wiki has agreed to implement everything. I'll list the new changes down below, and open a header for comments and suggestions. If a user doesn't like a specific thing, they can make a movement to get it changed in the comments/suggestion section.

Minister for Magic

 * Bailey Jeon  (Brocky)
 * We will continue to hold elections every 5 years, but a Minister can only go for two terms. Canonically speaking, it may vary, there’s just a maximum limit of 7 seven years without election. That said, I believe 5 years is a happy medium.

Senior Undersecretary

 * Julius Tyrrell  (Lyss)
 * We will revisit who is in control of each department and organize it so there’s a secondary Head of Department (like a second-in-command, so to say), in case the person RPing the actual head is unavailable.
 * We will being back the position of Advisor to the Minister, who will, as the title implies, advice the Minister in important decisions and issues that have arisen.
 * We will also make a well-needed change - anyone can have a Department Head, not just an administration team member. That said, their activity OOC is to be observed closely and taken into account before hiring the character as Department Head.
 * We will re-interview current Department Heads that were hired over a month ago OOC, to ensure that everyone is active and capacitated to RP that character/be in that position.

Department of Magical Law Enforcement

 * Donovan Oswald (Oli)
 * We will bring back Wizengamot and start bringing in Dark Wizards and Witches, which works well, given the sudden rise in number of them.
 * With Wizengamot, we will start RPing small trials and such. We will also increase the number of wizards brought into holding cells, revisit old cases with users who've maintained a sense of injustice OOC, give everyone fair trials, etc.
 * We will hold elections for Chief Warlock of Wizengamot every 5 years, along with the Minister, unless the need to extend it is there (i.e. in case of war).
 * We will start allowing the creation of Wizarding lawyers and representatives (there is an ongoing discussion found here with outlines for their duties and such).
 * DMLE will be rebooted to work like a police department would, with certain modifications listed right below.

Auror Office

 * Duncan Davidson (Carn)
 * Small cases will be created to keep aurors occupied, sharp and on edge, much like old cases former Auror Head RPer CK used to do (i.e. the Greers)
 * We will promote creation of aurors by revamping and modifying how the Auror Department is structured. For instance:
 * Hit Wizards: Hit Wizards comprise a team of highly trained wizards tasked with arresting notorious criminals of the highest magnitude (i.e. The Black Parade & Arcana Alliance members). The entry requirements include five O.W.L.s, one of which must be Defence Against the Dark Arts. The equivalent of a Muggle S.W.A.T. Team. Members have a personal bed reserved at St Mungo's Hospital for Magical Maladies and Injuries.
 * Intelligence Division: The Investigation Department is a subdivision of the Auror Office. It centres on investigation and tracking down wizards not abiding the law, though more specifically, dark wizards.
 * Magical Law Enforcement Patrol: The Magical Law Enforcement Patrol is tasked with general law enforcement, like with the Muggle police. They are sometimes stationed at strategic places in search of fugitive criminals.
 * Misuse of Muggle Artefacts: This office regulates the use of magic on Muggle objects and confiscates those which have been illegally bewitched. One of the laws they enforce is the prohibition on magically altering a Muggle vehicle with the intent to fly it.

Department of Magical Accidents and Catastrophes

 * Jenelle Dane (Kayle)
 * We can and will put obliviators into use by working closely in certain cases with the Aurors - especially if it involves Muggles. Similarly, in any possible arising case of mischief, they will be required to RP the cleaning up and fixing of said case.
 * There is an orphanage with kids full of raw magic and negative emotions that can, could and will inevitably lead to an explosion - it will eventually require the help of this department.
 * Any other possible duties can be added in the suggestions/comments sections.

Department for the Regulation and Control of Magical Creatures

 * Chase William Solace (Chase)
 * They’d work towards a solution for the conflict with the werewolves, including ways to distribute Wolfsbane safely without giving away their identities, keeping files concealed safely, etc. This is top priority for the department for the time being.
 * They will have someone live with different species to understand them better and provide a good case as to why they should be allowed to be a considered a being (focus: vampires). We need liaisons for specific species, as well, tasked with maintaining peace among their population and humans.
 * Heads will be added to each sub-division (beings, beasts and spirits). They report to the Department Head.
 * This department will inevitably find a new species of beasts or beings. Something that allows for a new race of characters in the wiki. However, details of this species will only be elaborated on at a later date, once the issues with werewolves (and others) has been resolved.

Department of Magical Games and Sports

 * Nathan Jones (Carn)
 * They will work on the British & Irish Quidditch League and possibly bring the European Cup around. Users with characters in this department will be asked to make at least one quidditch player for the League, or to GM the matches.
 * These people could also work with the DME to bring the Triwizard Championship to Hogwarts again at some point in the future, with different schools this time around.
 * They will also be in charge of sending school teams to compete against other magical school teams (for Potions Championships, Charms Championships, Inter-school Quidditch Tournaments, etc.)

Department of Magical Education

 * Dunstan le Fey (SoA)
 * They could work on student exchange programs, do tournaments (such as potions tournaments and inter-school quidditch tournaments).
 * These people would be in charge of making graduations, sorting ceremonies, etc.
 * They will head different things for Hogwarts' benefit, such as fundraisers, job fairs and themed balls.
 * We will inevitably bring back Hogwarts Inspections, just to observe the teaching standard at Hogwarts.
 * This department will be in charge of creating a ‘board of governors’ for the school (i.e. parents and donors) to help with the administration of Hogwarts School.
 * Open clubs, resurrect old ones, like Pink Magic, SPEW, etc. (it titters onto a small Hogwarts revamp, but if negotiated by the DME, it’d work.)
 * We will resurrect the Animagi Training Office and bring Animagi Training to Hogwarts, for students years 5-7. The trainer officer will be writing an outline for the process (they will learn the theory in year five, turn into different animals in year six, and actually turn into their animagi form year 7, though it has to be fleshed out.).

Department of International Magical Cooperation

 * Alexandrine Spavin (Jaye)
 * We could, can and will have so much national diversity with representatives from each country, whilst creating small, brief expansions with incidents. On the same note, we will do small cases and bring in problems to the Confederation for them to decide on/draw solutions for.
 * The IMOL will create new, updated laws that regulate the use of magic, especially against Creatures.

Department of Magical Transportation

 * Dorian Webb (Hecate)
 * We will, once again, start RPing the Apparation Classes, in conjunction with DME.
 * The department will be in charge of finding new means of transportations.
 * They will also work to integrate current muggle transportation with the wizarding world.
 * Floo Network Administration: The Floo Network Authority is a Ministry of Magic board that establishes, maintains, monitors, and regulates the Floo Network. Employees of the authority have the power to observe and monitor Floo Network connections, and may eavesdrop on conversations held through the Network. Such workers are known as Floo Network Regulators.
 * W.A.S.A (Wizarding Aeronautics & Space Administration) will be attempting to put Wizards into space, in conjunction with the Department of Technological Advancement and the Department of Mysteries' Space Room Employees. That said, this would be very early stages, and everything WASA will be doing will be very experimental, like developing charms etc to help breathe in non-oxygen conditions (e.g. modifying the bubblehead charm)

Department of Technological Advancement

 * Adrijana Ozols (Sophie)
 * They will find a way to make wifi compatible with magic.
 * They will use magic to make necessary permanent body modifications, like surgeries to have a new arm, eye, etc. They will work closely with St. Mungo's in order to achieve this.
 * Wizarding Wireless Network Administration: Broadcasting live from Hogsmeade, twenty-four hours, seven days a week. Amazing music, played by an amazing line-up of presenters, and amazing interviews, from the best interviewers. The home of great music, entertainment, documentaries, and games, not to mention the daily fix of gossip and news from around the international Wizarding World. This will be ran by the TA department, but its employees will not necessarily need previous political affiliates so much as in the entertainment world. Other than who funds the Network, nothing will have changed about them.

Department of Mysteries

 * Cassandra Schermer (Neo)
 * Brain Room: This long, rectangular room is lit by low-hanging lamps. It contains a tank of encephala, or brains, that swim in a green solution. These particular brains are highly aggressive and will attack and constrict anything that tries to touch them or pick them up, as was the case with Ron Weasley. The tendrils that the brains possess are implied to be physical manifestations of thoughts. The concept of thought and all related subjects are studied in this chamber.
 * They will work closer with the R&D department at St. Mungo’s to figure out how magic works and where it comes from.
 * Hall of Prophecies: Records of prophecies are stored in this long, cold chamber with high ceilings and towering shelves lit with blue-flame candles. These prophecies, held in glass orbs, are magically protected, so that the only people who can lift them off their stand are the Keeper of the Hall of Prophecies and the subject or subjects of the individual prophecy. Anyone else who attempts to inspect the orb with their hands will be afflicted with instant madness.
 * We need a Keeper of the Hall of Prophecies.
 * Death Chamber: This large, square room somewhat resembles Courtroom Ten of the Wizengamot. It is dimly lit, with stone tiers leading down to a pit in the centre. In this pit is a dais, upon which stands a very old stone archway with a tattered black curtain hanging from it. This arch separates the worlds of the living and the dead. When you near the stone, you can hear voices of the dead - people you once knew. They call your name, trying to lure you into the same lifeless clutch they’re in. Only people with the highest mental capacities can work here, studying anything and everything regarding death.
 * Love Chamber: This room is behind a door that remains locked at all times and which cannot be unlocked by Alohomora or magical unlocking penknives. According to Dumbledore, behind the door is the most mysterious subject of study of the department, and the most powerful force ever to exist in the universe — which is known as "Love". It may also be used in attempts to understand and duplicate the magical protection self-sacrificing love creates, the only magic strong enough to repel the Killing Curse. There is a fountain for amortentia in the middle. People who study love and the spells it can/can’t break, along with the effects it has, work here.
 * Space Chamber: This is a dark room full of planets floating in mid-air. Presumably, it is from this Chamber where Wizards study the aspect of space, as it is one of the limits of magic (along with time). Visitors may find themselves floating as well.
 * Time Room: This long, rectangular room is filled with a beautiful, dancing light that sparkles like gems. All kinds of time-related devices completely fill the chamber, such as clocks of every description, and Time-Turners. It also contains a large crystal bell jar at its far end, from which the sparking light comes. Inside it, anything will grow increasingly younger, to its pre-life state, be reborn to grow older, and cycle through endlessly. People who study time and the effects of time-traveling work here. They’re the
 * They could work on time turners, try and create long standing ones (opens for new expansions)
 * Committee on Experimental Charms: The function of the Committee is to oversee the use and development of experimental charms. They’re the oldest division, given the fact the committee surpasses even the Ministry of Magic in age. Users with characters in the committee are allowed to create charms, curses, jinxes and hexes without admin approval, but they have to add them to the Spells List, with their purposes and the ages that can learn them (aka the difficulty of casting).