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These characters are part-nymph. They have some Nymph traits, depending on how much heritage they have, and on which type of nymph they are descended from. Nymphs begin to develop their powers at different ages - five for a full nymph, ten for a half nymph, fifteen for a quarter nymph, twenty for a eighth nymph and so on - but past a sixteenth, part-nymphs don't develop powers, only personality traits. These types of characters must comply with the Character Race Policy.

Current Nymphs

Adults
Earth • Fire • Air • Water • SpiritDarkLight

Students
EarthFireAirWater • Spirit • DarkLight

Traits

Earth Nymph

Hard-headed. These guys can tell a type of wood simply by touching it, as well as having an affinity for Herbology and gardening. In relation to gardening, part-nymphs also have the ability to accelerate the growth of a plant, while full earth nymphs are able to make plants grow instantly. (How well depends on how much they practice)

When using these abilities, whether they mean to or not, their eyes will glow green.

Earthelementsymbol

Fire Nymph

These people are fierce. They can create a spark by snapping their fingers, but unlike full fire nymphs, cannot create a fire from snapping their fingers. (This can be subject to change- it depends on how much they practice) They also have a resistance to heat and fire.

When using these abilities, whether they mean to or not, their eyes will glow red. Fire is also seen in the eyes.



Fireelementsymbol

Air Nymph

These people tend to day-dream. They can hear whispers in the wind, therefore can learn secrets faster, and can overhear a conversation if they try hard enough. They can also levitate a light object if they're trying hard enough (This is subject to change- the weight you can levitate can either depend on how much you can weigh yourself, or be at least 10 times weaker than that. Like, if you can weigh 50, the wind can levitate up to five pounds. it all depends on how much they practice)

When using these abilities, whether they mean to or not, their eyes will glow white. It seems like air is swirling in the eyes.



Airelementsymbol

Water Nymph

Those with water nymph heritage are calm and collected people. They can breath underwater for long periods of times (Hour-12 hours. Depends on how much they practice) and they have a resistance to water- they can't get wet unless they want to.

When using these abilities, whether they mean to or not, their eyes will glow blue.


Waterelementsymbol


Spirit Nymph

Shy and reserved. They can sense auras. Aura sense can also be used to feel and understand other people's feelings, emotions, and desires. Aura sense can detect magical abilities (animagi, enchantments, other racial abilities, etc). This requires skin-on-skin contact.

When using these abilities, whether they mean to or not, their eyes will glow light purple.

Dark Nymph

Outspoken, and often harsh. Able to see in the dark. Able to use the darkness to conceal themselves (Concealment Charm). Able to temporarily modify memories to hide their presence (Obliviate). Lasts for an hour, before they target remembers the memory and it having been removed. This requires skin-on-skin contact.

When using these abilities, whether they mean to or not, their eyes will glow grey.

Light Nymph

Flashy (almost theatrical). Light nymphs rarely get sick. They can create a flash of light from their hands. They can either create a small light for vision (Lumos) or a burst to temporarily blind enemies, but they have to rest a few minutes between uses or recharge in direct sunlight. Heal slightly faster than normal. They can also heal others, using a healing power that is exclusive to nymphs. Can be used to heal minor wounds (Episkey). This requires skin-on-skin contact.

When using these abilities, whether they mean to or not, their eyes will glow bright yellow, like the sun.

All items (38)

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