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Department of Mysteries

Level one • Head Office • Death Chamber • CES • Brain Room • HoP • Space Room• Time Room • The Ever Locked Room



Committee on Experimental Charms.
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Explosions rumble the air. You smell the unmistakable scent of singed hair and a yowl echoes from a far off corner, but still, the spectacle is a beauty. You observe a young, auburn-headed wizard poring over some parchment. While, to his left, a tall, balding wizard waves his wand around sending a vapor out of the tip.

The function of the Committee is to oversee the use and development of experimental charms. They’re the oldest division, given the fact the committee surpasses even the Ministry of Magic in age. Users with characters in the committee are allowed to create charms, curses, jinxes and hexes without admin approval, but they have to add them to the Spells List, with their purposes and the ages that can learn them (aka the difficulty of casting).

Roleplay[]

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